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Seedance 2.5 Reference to Video

Build the scene from useful references. Give each image a clear job.

Reference images0 / 30
Describe what you want to create.
Runs on

Seedance 2.54–30 s · 1080p

Aspect ratio
Duration
Resolution
Sound
Try a prompt:
Image 1: cover
Reference
Image 2: Ruthie Kolb
Reference
Image 3: Wade Pruitt
Reference
Image 4: Junie Sowell
Reference
Image 5: Merle Tice
Reference
Image 6: Dana Selk
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Image 7: The Tender
Reference
Unclaimed
Unclaimed

Create a new trailer inspired by this selected film. The example combines two generated films, replacement shots, retiming, a brief dip to black and English subtitles added in post. This is a brief for a new reference-guided film, not the original generation prompt or a request to reproduce the finished edit exactly. Act as the director and create a complete 15-second, 9:16 vertical, English-language trailer with sound for the interactive story UNCLAIMED. Use the world, player premise, and reference images below to independently decide the storytelling, cast appearances, shots, editing, performances, and sound. A first-time viewer should understand what kind of place this is, who they would be in the story, and what they are about to face. It is autumn 1987 in Keeler, a small town in a valley in the northern United States. There are schools, wooden houses, bicycles, cassette recorders, and a reservoir that submerged the old town. Everyday life appears to carry on normally. But when someone disappears, the town begins erasing the traces that they ever existed: a line vanishes from the school roster, a bedroom becomes something else, and a family gradually forgets it ever had that child. You are a thirteen- or fourteen-year-old kid in town. Last night your best friend Denny rode downhill toward home and never arrived. The next morning his mother still warmly invites you in for breakfast, but can no longer remember whose friend you are. You are one of the few people who still clearly remembers him. Beneath the reservoir, the old town's houses, school, and church are still standing. Its last water tender never received an order to stop working. He is still counting, filing, and looking after everything in his jurisdiction. He takes people when no one is thinking of them. Once even their names and the specific memories of their lives have been forgotten and they have been entered in his ledger, they cannot return. You have no superpowers and no adults backing you up. You have a bicycle, a pen, a few friends, and memories that have not yet been erased. Writing down names, preserving specific details, and finding other people who still remember are how you resist the forgetting and search for Denny. The emotional appeal is the real friendship between these kids and the discovery that the familiar world is quietly denying that someone you love ever existed. Reference image 1 is the existing game cover. Use it only as a visual style reference and interpret its style yourself. Generate fresh moving scenes rather than inserting, enlarging, or simply animating the supplied still image. The input images are reference material, not finished video frames; do not carry their resolution limits or compression noise into the newly generated imagery. Reference image 2 is Ruthie Kolb, Denny's sixteen-year-old sister: sharp-tongued, stubborn, and still remembering her brother. Reference image 3 is Wade Pruitt, thirteen: talkative, easily scared but loyal, with his portable cassette recorder. Reference image 4 is Junie Sowell, thirteen: bold, quick to laugh, and living in the trailer park outside town. Reference image 5 is Merle Tice, the sixty-two-year-old mailman who knows every household. Reference image 6 is Dana Selk, the thirty-four-year-old water authority field specialist: polite, professional, and carrying forms on a clipboard. Reference image 7 is the Tender, the silent water tender in a raincoat who appears by the receding waterline. Choose which of these characters to feature as the story requires; all six do not need to appear. Whenever one appears, preserve the face, age, and distinctive appearance of the corresponding character reference while generating a new performance and scene. No portrait of Denny is provided: convey him through his name, his absence, and the traces he left, without inventing a visible face for him. The player has no fixed appearance; preserve room for viewers to imagine themselves in that role. Generate the complete soundtrack together with the video: clear, brief, natural English narration or character dialogue, environmental sound, and an original score. You decide the spoken wording and how to use sound. Make the player's predicament understandable while leaving a compelling mystery. The title is UNCLAIMED. The viewer should want to enter Keeler and personally search for the friend everyone is forgetting.

15 s

They forgot him, like he was never even there. But I remember. We remember. And he's just still waiting. And he's still waiting.

How it works

Try it now
  1. Image 1: cover
    01

    Add your reference

    Drop it in, or pick one of yours.

  2. 02

    Say what you want

    A sentence or two is enough.

  3. Unclaimed
    03

    Make it

    Start creating, then keep working with HowWorks.

Explore the possibilities

Unclaimed
They forgot him, like he was never even there. But I remember. We remember. And he's just still waiting. And he's still waiting.
Heirs
Move. 16 years gone, and I'm not just home. [Unclear phrase; the approved subtitle reads: “I’m the wild card.”] The game isn't about winning. It's about who gets to rearrange the chairs.
The President’s Nanny
I make beds, I remove stains, I'm just a contract worker. But one day, I picked up the wrong folder. Good, you're here. The state dinner seating chart needs your touch. Dad, she's not the aide. She changes my sheets. Now I'm solving state-level problems with a lint roller.
You Clicked Accept
19 years, the world has revolved around gates. But the real game is the fine print. Hey, what are you doing?

Seedance 2.5 at a glance

Good at
One continuous take up to 30s, up to 30 reference images to lock characters. Slowest.
Modes
Text to Video, Image to Video, First & Last Frame, Reference to Video
Length
4–30 s (presets 5, 10, 15, 30 s)
Resolution
480p, 720p, 1080p
Aspect ratios
16:9, 9:16, 1:1, 4:3, 3:4, 21:9
Image-led framing
May follow the input image; check the output frame
Sound
On by default, can be switched off
Reference images
Up to 30

About

A scene may draw its character, object and setting from different images. Seedance 2.5 reference to video supports a larger reference set than the other current video models: its model configuration allows up to 30 images. Give every reference a clear job, then describe a focused scene rather than asking the model to combine everything indiscriminately. Choose 4–30 seconds, output through 1080p and optional audio. Use a start-frame or two-frame workflow when the opening or ending needs a particular supplied composition.

Questions

How many references does Seedance 2.5 support?

The current model configuration supports up to 30 image references. Start with a smaller, clearly explained set when it covers the subject and scene; adding images without a role makes the intended direction harder to describe.

Should the references include my first frame?

A reference supplies visual guidance. If an image must be the opening composition, use Image to Video. Use First & Last Frame when both endpoints need supplied images.

How do I describe several references?

Identify which image shows the subject, which establishes the setting and which contributes a visual treatment. State the important features, then describe the action, camera and pace of the new shot.

Can I combine a longer duration with sound?

Seedance 2.5 supports 4–30 seconds and an audio switch. Describe relevant sounds when audio is enabled, then review both sound and visual continuity in the result.

Will a larger reference set guarantee consistency?

Check faces, costumes, proportions and identifying details across the clip. Reference capacity describes supported inputs, not perfect preservation or a measured advantage for a particular scene.