Discover standout AI projects
Before the rest of the feed buries them.
Explore curated AI projects spanning vibe coding, web design, AI games, and generative AI. Dive into live demos, inspect source trails, and discover the builds worth your attention.
I vibe coded a 3D city with 21,000 lines in 4 days - every GitHub dev is a building
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Pixels as Frequencies
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New level: Vibe- modeling/animation in 3D
J
Vibe coded a Mercenary Company Autobattler roguelike prototype, sharing my learnings and also seeking gameplay feedback
W
Pokebox - ThreeJS + Pokemon Holo Effects
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Vibe coded a zombie AR game for iOS. Your floor becomes the level.
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Tutorial for how I made my interactive chess thrower thingy
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asked claude to create a glitch art piece about what it means to be an LLM (sound on)
D
I built a anime playable scene
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Two YouTube tutorials on how to create your own papercraft portfolios!
A
Can your vibe coded 404 page beat my vibe coded 404 page? ;)
C
I built a VS Code extension that turns your Claude Code agents into pixel art characters working in a little office | Free & Open-source
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Made this ocean simulation with antigravity and opus 4.6
N
3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered.
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Experience Ant-Man's scale-changing perspective using a Gaussian splat model.
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This game is 100% AI Engineered
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Fractal Worlds: new fractal “Osinys” (link in thread)
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Free flight simulator with photorealistic cities
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I built a full game in about a week. Here's my actual workflow.
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Anime Water Shader (Free resource)
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I created pixelart game “portfolio” using only AI
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After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!
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I’m building a tool that can play with your sprite sheets on website
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Built my portfolio with Three.js, R3F and GLSL shaders — feedback welcome!
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Interactive 3d Point Cloud Sequence for Ritt Momney
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Oceanic Pharos - An immersive 3D sanctuary.
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A Paper That Can Never Be Torn (Using Three.js and Atoms.dev)
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Nature 3D Scene.
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Browser MMO. Solo Dev Update.
A
today, my AI powered RPG hit 3000 players so I made a trailer
W
I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.
C
I vibe coded a scroll-driven interactive documentary of my 5,000-mile motorcycle trip using Claude
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Claude, make Windows Phone OS for my iPhone. The OS:
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I built a browser trading game set in 1650, entirely with AI tools
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Vibe coded animated low poly trooper, (crazy timescale we live in)
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I added AI to my gamedev pipeline, here is what I use and how
O
I'm shipping a bullet hell game on Steam using AI. Here's what nobody tells you about the gap between prototype and production.
C
Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!
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A Diablo-like game created using only AI
O
I built an inventory auto-battler demo mostly by vibecoding, plus I fine-tuned a diffusion model for the assets
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Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.
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Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!
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Here's how I use AI to create my games (Claude + Cursor + UNITY)
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I building a real-time reality show where 10 AI agents (Claude) compete, form alliances, betray each other, and get eliminated by viewer votes — running a live test right now
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Built a full 3D browser game using Claude Code - Traffic Architect, road builder/traffic management
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