A Diablo-like game created using only AI
Yesterday, I experimented with having AI create a Diablo-style loot-based action RPG.
I spent two days on it, and surprisingly, it went quite smoothly.
Here’s a quick share of the process.
It’s built as a web game.
First, I used Gemini Canvas to generate the initial version.
Then I used Codex to break down the code, refine the structure, and expand the features.
After continuous optimization, within two days I now have:
- Basic combat
- Equipment system
- Skills
- Mercenaries
- Randomly generated maps
- Multiple enemy types
The core gameplay is already functional.
The next step is to design a balanced character progression curve
and proper difficulty scaling.
All monster visuals were generated by Gemini as well.
The style is simple, but it conveys the idea clearly —
honestly beyond my expectations.