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Here's how I use AI to create my games (Claude + Cursor + UNITY)

41 upvotes20 commentsMar 3, 2026

Hey all, this is Gökhan.

I've been building games since 2013. Back then, there were no AI tools, no shortcuts, no one showing the way. I had to learn everything on my own, from scratch.

Over the years, I built Trifles Games from nothing. I set up an office in the heart of Istanbul, grew a team from 1 to 29 people, published dozens of games, and partnered with companies like Rollic and Homa Games.

In 2023, at just 27 years old, I was selected for Forbes. Not because I got lucky. Because I never, ever stopped.

But if I'm being honest? The hardest part was never the work. It was the loneliness..

Having no one to ask for help. No one to tell me if I was even on the right path. Sending messages that were never answered. Knocking on doors that stayed shut.

I built this community because I wish it existed when I needed it most.

I figured it all out alone. You don't have to.

Inside, you won't find recycled theory or generic tutorials. You'll see exactly how a real game studio operates. How we build games, how we ship them, and how we actually earn from them. Every decision, every step, nothing hidden.

And now, with AI changing everything, you'll see firsthand how we use these new tools in our actual workflow to build faster and smarter than ever.

Because the future of game dev isn't about who writes the cleanest code..

It's about who uses AI to build and ship 10x faster.

..and I'm dropping the link to watch the live call recording above:

Full recording link: https://futureofgamedev.com

Here's what we talked about in the live call:

- Unity MCP

- Claude AI (Coding)

- Cursor AI (Coding)

- Tripo AI (3d model)

- Whisk - Google Labs (2d concept)

P.S. I truly believe AI won't replace game developers. But devs who use AI will.

We just need to adapt to the new era. Because traditional game dev is becoming too slow and too expensive. AI is no longer a "maybe"..

Think back to the Atari days, then look at modern PC gaming. The next evolution is agentic coding with AI.

P.P.S. To be clear, I’m not talking about AI slop games or vibe coding... It’s the exact opposite. This is about indie devs shipping faster with leaner teams. Imagine orchestrating 4-5 AI agents at once.

I'd love to hear your thoughts.

F
forcegames
CategoryAI Games
PostedMar 3, 2026
Open live experience
Open live experience