Discover standout AI Games projects
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Discover AI-generated browser games and interactive experiences. Explore playable games built with AI coding tools and creative prompts.
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Spot Zero: Flying Roadster
The guest is upstairs. The flying roadster is yours.

No Place for Mercy
Their rules. Your move.

RECEIPTS: Josh’s Phone
Found his phone. Kept the receipts.

Night Keeper
A little light. A little company.

GODROLL
Roll. Build. Push your luck.

Tarot: The Golden Sovereign
Pull one tarot card for the day.
Built with AI by indie devs
Standout projects from the AI game dev community, picked before the feed buries them.
This game is 100% AI Engineered
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I built a full game in about a week. Here's my actual workflow.
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I created pixelart game “portfolio” using only AI
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After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!
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I’m building a tool that can play with your sprite sheets on website
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Browser MMO. Solo Dev Update.
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today, my AI powered RPG hit 3000 players so I made a trailer
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I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.
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I built a browser trading game set in 1650, entirely with AI tools
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Vibe coded animated low poly trooper, (crazy timescale we live in)
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I added AI to my gamedev pipeline, here is what I use and how
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I'm shipping a bullet hell game on Steam using AI. Here's what nobody tells you about the gap between prototype and production.
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Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!
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A Diablo-like game created using only AI
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I built an inventory auto-battler demo mostly by vibecoding, plus I fine-tuned a diffusion model for the assets
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Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.
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Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!
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Here's how I use AI to create my games (Claude + Cursor + UNITY)
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I building a real-time reality show where 10 AI agents (Claude) compete, form alliances, betray each other, and get eliminated by viewer votes — running a live test right now
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Built a full 3D browser game using Claude Code - Traffic Architect, road builder/traffic management
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