HowWorks
HowWorks

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Discover standout AI Games projectsbefore the rest of the feed buries them.

Discover AI-generated browser games and interactive experiences. Explore playable games built with AI coding tools and creative prompts.

DiscoverVibe CodingAI GamesWeb Design
This game is 100% AI Engineered

This game is 100% AI Engineered

E
EnzeDfu•Mar 3, 2026
197
I built a full game in about a week. Here's my actual workflow.

I built a full game in about a week. Here's my actual workflow.

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beelllllll•Feb 24, 2026
180
I created pixelart game “portfolio” using only AI

I created pixelart game “portfolio” using only AI

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streamer85•Feb 23, 2026
169
After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!

After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!

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zebleck•Feb 24, 2026
157
I’m building a tool that can play with your sprite sheets on website

I’m building a tool that can play with your sprite sheets on website

I
ilovebaozi•Mar 7, 2026
148
Browser MMO. Solo Dev Update.

Browser MMO. Solo Dev Update.

A
alekblom•Mar 16, 2026
91
today, my AI powered RPG hit 3000 players so I made a trailer

today, my AI powered RPG hit 3000 players so I made a trailer

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W0RKABLE•Mar 10, 2026
90
I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.

I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.

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Clear-Reach8805•Feb 26, 2026
89
I built a browser trading game set in 1650, entirely with AI tools

I built a browser trading game set in 1650, entirely with AI tools

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Niroooooo•Feb 26, 2026
83
Vibe coded animated low poly trooper, (crazy timescale we live in)

Vibe coded animated low poly trooper, (crazy timescale we live in)

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Accomplished-Fan9568•Mar 8, 2026
58
I added AI to my gamedev pipeline, here is what I use and how

I added AI to my gamedev pipeline, here is what I use and how

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Old_Cartographer7623•Mar 17, 2026
53
I'm shipping a bullet hell game on Steam using AI. Here's what nobody tells you about the gap between prototype and production.

I'm shipping a bullet hell game on Steam using AI. Here's what nobody tells you about the gap between prototype and production.

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Crunchfest3•Feb 23, 2026
51
Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!

Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!

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zebleck•Mar 10, 2026
50
A Diablo-like game created using only AI

A Diablo-like game created using only AI

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Own-Kaleidoscope3695•Feb 21, 2026
48
I built an inventory auto-battler demo mostly by vibecoding, plus I fine-tuned a diffusion model for the assets

I built an inventory auto-battler demo mostly by vibecoding, plus I fine-tuned a diffusion model for the assets

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rvitor•Feb 18, 2026
45
Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.

Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.

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zebleck•Mar 15, 2026
42
Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!

Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!

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zebleck•Feb 28, 2026
42
Here's how I use AI to create my games (Claude + Cursor + UNITY)

Here's how I use AI to create my games (Claude + Cursor + UNITY)

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forcegames•Mar 3, 2026
41
I building a real-time reality show where 10 AI agents (Claude) compete, form alliances, betray each other, and get eliminated by viewer votes — running a live test right now

I building a real-time reality show where 10 AI agents (Claude) compete, form alliances, betray each other, and get eliminated by viewer votes — running a live test right now

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kraboo_team•Mar 3, 2026
39
Built a full 3D browser game using Claude Code - Traffic Architect, road builder/traffic management

Built a full 3D browser game using Claude Code - Traffic Architect, road builder/traffic management

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Grenagar•Mar 17, 2026
34