HowWorks
HowWorks

Everything begins with understanding.

Type your idea to discover matching projects. Start with what's already great so you never have to build from scratch. Build and inspire together—because greatness is never achieved alone.

  1. home
  2. projects
  3. i-added-ai-to-my-gamedev-pipeline-here-is-what-i-use-and-how
← Back to Projects

I added AI to my gamedev pipeline, here is what I use and how

53 upvotes17 commentsMar 17, 2026

Hi, solodev here, I'm making this game in which you can sit to reign on the battlefield.

  • I started designed the characters with a SDXL model, then I merged some models and I trained my own loras on my characters (all of that is local)
  • Then I made several poses and animate with Wan (local too)
  • The music is made with Suno (because idk yet a good mocal model but I hope soon)
  • I code with Windsurf in Unity Engine, Grok Code Fast coded 60% of the game for free, and the rest is Claude/Gemini/GPTCodex (I'm a real game dev so I check each code line and sometimes I race against the AI to see who'll debug first)
  • I use others little AI in my pipeline for generating normal map, removing background, and some 3D gen. That's the point a guy contacted me to work with me and create better hand-crafted 3D assets.

I tested a lot of AI, and I'm happy that I foujd a very good pipeline to produce this entire game, so I launched a kickstarter for people who want to support me and get the game with cool bonus https://www.kickstarter.com/projects/fireandlight/fire-and-light-thrones-of-tyberion

Feel free to ask me anything!

O
Old_Cartographer7623
CategoryAI Games
PostedMar 17, 2026
Open live experience
Open live experience