I added AI to my gamedev pipeline, here is what I use and how

53 upvotes17 commentsMar 17, 2026

Hi, solodev here, I'm making this game in which you can sit to reign on the battlefield.

  • I started designed the characters with a SDXL model, then I merged some models and I trained my own loras on my characters (all of that is local)
  • Then I made several poses and animate with Wan (local too)
  • The music is made with Suno (because idk yet a good mocal model but I hope soon)
  • I code with Windsurf in Unity Engine, Grok Code Fast coded 60% of the game for free, and the rest is Claude/Gemini/GPTCodex (I'm a real game dev so I check each code line and sometimes I race against the AI to see who'll debug first)
  • I use others little AI in my pipeline for generating normal map, removing background, and some 3D gen. That's the point a guy contacted me to work with me and create better hand-crafted 3D assets.

I tested a lot of AI, and I'm happy that I foujd a very good pipeline to produce this entire game, so I launched a kickstarter for people who want to support me and get the game with cool bonus https://www.kickstarter.com/projects/fireandlight/fire-and-light-thrones-of-tyberion

Feel free to ask me anything!