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Vibe coded a zombie AR game for iOS. Your floor becomes the level.

301 upvotes49 commentsMar 6, 2026

Hello r/vibecoding!

I spent a few weeks building Zombie Crash AR with Claude Code and it was one of the more enjoyable creative processes I've had. Iterating with AI just kept things moving in a way that felt natural, less getting stuck, more building.

https://apps.apple.com/br/app/zombie-crash-ar/id6759764681?l=en-GB

The game itself puts everything in your real room. You draw a boundary on your floor, zombies spawn inside it, and you drive an armored car to smash them. On LiDAR devices your actual furniture becomes a solid obstacle, so every room plays differently.

My workflow was pretty conversational throughout. Whenever I hit a wall, whether it was getting the floor boundary detection right, tuning the car physics, or figuring out the splatter visuals, I'd just describe the problem to Claude Code and iterate from there. A lot of the solutions I landed on weren't ones I would have reached as quickly on my own.

The floor drawing mechanic was the thing I kept coming back to. There's something satisfying about tracing your own space and watching a game world appear inside it.

Built with ARKit, RealityKit, and Claude Code. Live on the App Store!

Would love to know what you think, any feedback welcome!

T
toytoad
CategoryVibe Coding
PostedMar 6, 2026
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