Vibe coded a Mercenary Company Autobattler roguelike prototype, sharing my learnings and also seeking gameplay feedback
For the past 2.5 weeks, I've been vibe coding an Auto-battler roguelike game with Diablo-style procedural itemisation with affixes. I've uploaded to itch and I'd like to seek your playtest feedback if you're into auto-battlers.
Game link:
https://dannylimanseta.itch.io/banners-will-fall
This one's been a lot of fun to build, and I'd love to hear what you think. Currently desktop browsers only, so grab your laptop and give it a go!
My Vibe Coding Stack and learnings:
Coding: Cursor
For the record, I don't know how to code, so I used Cursor to build this game with Godot engine, I'm pleasantly surprised how good Opus 4.6, GPT5.3 is at Godot vibe coding, and I didnt have to use any MCP server or touch the Godot Game Editor other than previewing/exporting the game or copying error messages.
Art: Custom Art Gen tool with Google Nano Banana API
I had to vibe code a custom art generation tool (using Google Nano Banana) to generate most of the art assets for the game. Though I still had to use photoshop to manually edit some of the art assets to clean it up and resize proportions.
Music: Suno
All music in the game are generated with Suno, I'm amazed at the quality of the soundtracks generated by Suno.
Making this game took quite a fair bit of tokens but it was all worth it. I spent about 4-5 hours every night for the past 2.5 weeks to get it to this state.
Hope you like it!