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The result: a 3D pixel art city where every GitHub developer is a building.…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-vibe-coded-a-3d-city-with-21-000-lines-in-4-days-every-github-dev-is-a-buildin/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/9b44pnhzwilg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-24T23:08:56.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/pixels-as-frequencies</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Pixels as Frequencies</video:title><video:description>Demo &amp; Source Code: [https://codepen.io/sabosugi/full/azZgYmd](https://codepen.io/sabosugi/full/azZgYmd)</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/pixels-as-frequencies/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/2mxorwrzyekg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-19T08:43:07.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/new-level-vibe-modeling-animation-in-3d</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>New level: Vibe- modeling/animation in 3D</video:title><video:description>Claude code trying to model and animate in blender using MCP. [OG video](https://vm.tiktok.com/ZNR5LVMb6/)</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/new-level-vibe-modeling-animation-in-3d/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/t1f5vpsk16lg1/CMAF_480.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-23T03:45:32.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/vibe-coded-a-mercenary-company-autobattler-roguelike-prototype-sharing-my-learni</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Vibe coded a Mercenary Company Autobattler roguelike prototype, sharing my learnings and also seeking gameplay feedback</video:title><video:description>For the past 2.5 weeks, I&apos;ve been vibe coding an Auto-battler roguelike game with Diablo-style procedural itemisation with affixes. I&apos;ve uploaded to itch and I&apos;d like to seek your…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/vibe-coded-a-mercenary-company-autobattler-roguelike-prototype-sharing-my-learni/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/gzve39jyf2lg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-22T15:42:54.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/pokebox-threejs-pokemon-holo-effects</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Pokebox - ThreeJS + Pokemon Holo Effects</video:title><video:description>I&apos;ve tinkered on an experiment to combine [Off-Axis Perspective Projection](https://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality) with Pokemon TCG car…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/pokebox-threejs-pokemon-holo-effects/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/sy028huxk2lg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-22T16:13:59.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/vibe-coded-a-zombie-ar-game-for-ios-your-floor-becomes-the-level</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Vibe coded a zombie AR game for iOS. Your floor becomes the level.</video:title><video:description>Hello r/vibecoding! I spent a few weeks building Zombie Crash AR with Claude Code and it was one of the more enjoyable creative processes I&apos;ve had. Iterating with AI just kept thi…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/vibe-coded-a-zombie-ar-game-for-ios-your-floor-becomes-the-level/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/h17mb4opging1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-06T23:42:04.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/tutorial-for-how-i-made-my-interactive-chess-thrower-thingy</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Tutorial for how I made my interactive chess thrower thingy</video:title><video:description>A few weeks back I posted my interactive chess toy here and got some requests for a breakdown. It&apos;s a combination of 3D animation/rendering in Cinema 4D, nano banana, After Effect…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/tutorial-for-how-i-made-my-interactive-chess-thrower-thingy/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/cacxdmwr92mg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-27T16:09:20.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/asked-claude-to-create-a-glitch-art-piece-about-what-it-means-to-be-an-llm-sound</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>asked claude to create a glitch art piece about what it means to be an LLM (sound on)</video:title><video:description>trying to get Claude to make a killer landing video for our ProductHunt launch for our design tool Mowgli AI. everything looks assy Got frustrated and bored and asked it for a gli…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/asked-claude-to-create-a-glitch-art-piece-about-what-it-means-to-be-an-llm-sound/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/llvobzunheog1/CMAF_480.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-11T11:23:04.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-built-a-anime-playable-scene</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I built a anime playable scene</video:title><video:description>Hey everyone! The past week I’ve been experimenting with anime stylized rendering and decided to recreate an Akira-inspired playable scene using R3F. I make a full breakdown video…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-built-a-anime-playable-scene/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/6x2pqntgqolg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-25T18:37:41.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/two-youtube-tutorials-on-how-to-create-your-own-papercraft-portfolios</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Two YouTube tutorials on how to create your own papercraft portfolios!</video:title><video:description>Hey everyone! I made two tutorials, one short, one long on creating your own papercraft portfolios!! If you ever decide to make something, definitely let me know!! I&apos;d love to see…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/two-youtube-tutorials-on-how-to-create-your-own-papercraft-portfolios/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/jdcpmrdj28mg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-28T11:42:35.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/can-your-vibe-coded-404-page-beat-my-vibe-coded-404-page</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Can your vibe coded 404 page beat my vibe coded 404 page? ;)</video:title><video:description>Have fun playing with it! :) Let&apos;s see who has the best vibe coded 404 out there? I built an interactive 404 page with a cloth physics simulation using Three.js and Verlet integra…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/can-your-vibe-coded-404-page-beat-my-vibe-coded-404-page/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/4ifzvqnmewlg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-26T20:25:44.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-built-a-vs-code-extension-that-turns-your-claude-code-agents-into-pixel-art-ch</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I built a VS Code extension that turns your Claude Code agents into pixel art characters working in a little office | Free &amp; Open-source</video:title><video:description>**TL;DR:** VS Code extension that gives each Claude Code agent its own animated pixel art character in a virtual office. Free, open source, a bit silly, and mostly built because I…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-built-a-vs-code-extension-that-turns-your-claude-code-agents-into-pixel-art-ch/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/no7zxcqe13lg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-22T17:39:57.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/made-this-ocean-simulation-with-antigravity-and-opus-4-6</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Made this ocean simulation with antigravity and opus 4.6</video:title><video:description>I used this simulation to test the threejs ability of AI models, opus 4.6 seems to be the best. If you want to see the code, check this: [jsfiddle](https://jsfiddle.net/gz76849v/)</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/made-this-ocean-simulation-with-antigravity-and-opus-4-6/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/dftopjoh8ykg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-22T01:32:00.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/3d-pixel-art-city-built-with-react-three-fiber-every-building-is-a-real-github-d</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered.</video:title><video:description>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered. each github developer becomes a unique building. more com…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/3d-pixel-art-city-built-with-react-three-fiber-every-building-is-a-real-github-d/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/s38p9zjmbbmg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-28T22:34:55.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/experience-ant-man-s-scale-changing-perspective-using-a-gaussian-splat-model</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Experience Ant-Man&apos;s scale-changing perspective using a Gaussian splat model.</video:title><video:description>A curated web design project sourced from r/threejs.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/experience-ant-man-s-scale-changing-perspective-using-a-gaussian-splat-model/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/kko0uqzdnmng1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-07T13:45:27.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/this-game-is-100-ai-engineered</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>This game is 100% AI Engineered</video:title><video:description>Hello everyone! One month ago, I decided to put my AI coding skills to the challenge and take upon one of the most difficult genre to code: automation games like Factorio. That&apos;s …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/this-game-is-100-ai-engineered/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/meywu08qaumg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-03T14:43:29.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/fractal-worlds-new-fractal-osinys-link-in-thread</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Fractal Worlds: new fractal “Osinys” (link in thread)</video:title><video:description>👉 [fractalworlds.io](https://fractalworlds.io/?formula=Osinys) Just added a new fractal formula: **Osinys**. This update also brings a TAA pipeline and GI with new controls, plus…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/fractal-worlds-new-fractal-osinys-link-in-thread/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/tu8jbymvmfpg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-16T16:23:21.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/free-flight-simulator-with-photorealistic-cities</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Free flight simulator with photorealistic cities</video:title><video:description>We&apos;ve been working on a browser-based flight simulator and just hit open beta: [worldflightsim.com](https://worldflightsim.com/) Just open the link and fly. • Photorealistic city …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/free-flight-simulator-with-photorealistic-cities/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/4qxathpmaojg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-15T15:00:15.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-built-a-full-game-in-about-a-week-here-s-my-actual-workflow</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I built a full game in about a week. Here&apos;s my actual workflow.</video:title><video:description>**The Game** Castle Battle: Castle vs castle combat, trebuchets, magic spells, and trying to blow up the other guy before he gets you. Real-time combat with timing, combos, and a …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-built-a-full-game-in-about-a-week-here-s-my-actual-workflow/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/xy53z3biuglg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-24T16:27:33.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/anime-water-shader-free-resource</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Anime Water Shader (Free resource)</video:title><video:description>Hey everyone, I&apos;m working on a cel-shading/anime project and wanted to share this water shader I made. What&apos;s interesting is that it has collision detection with objects that gene…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/anime-water-shader-free-resource/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/wcwlc4xpwtog1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-13T15:13:57.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-created-pixelart-game-portfolio-using-only-ai</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I created pixelart game “portfolio” using only AI</video:title><video:description>It is my website in a form of a game but I think it fits here. The whole thing is vibe-coded using ClaudeAI, and for the characters and graphics, I used PixellabAI. Special effect…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-created-pixelart-game-portfolio-using-only-ai/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/dzwl0uf305lg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-23T00:15:34.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/after-just-two-weeks-of-development-time-tiny-rts-is-now-live-and-playable-a-bro</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!</video:title><video:description>A curated ai games project sourced from r/aigamedev.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/after-just-two-weeks-of-development-time-tiny-rts-is-now-live-and-playable-a-bro/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/wgpszafs0clg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-24T00:36:10.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/im-building-a-tool-that-can-play-with-your-sprite-sheets-on-website</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I’m building a tool that can play with your sprite sheets on website</video:title><video:description>Basically you can upload sprite sheets and see how they perform in the game. Currently it supports animations like idle, walk, jump, attack. I’m building this tool because I want …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/im-building-a-tool-that-can-play-with-your-sprite-sheets-on-website/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/v3002l14vkng1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-07T07:44:46.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/built-my-portfolio-with-three-js-r3f-and-glsl-shaders-feedback-welcome</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Built my portfolio with Three.js, R3F and GLSL shaders — feedback welcome!</video:title><video:description>This is my portfolio — not your typical one ) 3D cards, cursor-reactive sparks, star-field background and a cinematic video reel at the end. Took a while to build, but worth every…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/built-my-portfolio-with-three-js-r3f-and-glsl-shaders-feedback-welcome/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/hcz03m0kehlg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-24T18:07:32.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/interactive-3d-point-cloud-sequence-for-ritt-momney</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Interactive 3d Point Cloud Sequence for Ritt Momney</video:title><video:description>Who knew point cloud sequences were an entirely different animal than animated meshes (likely most of you). New work for Ritt Momney live today at [https://base-lidar.live/](https…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/interactive-3d-point-cloud-sequence-for-ritt-momney/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/vqi8i8e72bog1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-10T23:56:10.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/oceanic-pharos-an-immersive-3d-sanctuary</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Oceanic Pharos - An immersive 3D sanctuary.</video:title><video:description>Explore: [https://pharos.sujitkoji.com/](https://pharos.sujitkoji.com/)</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/oceanic-pharos-an-immersive-3d-sanctuary/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/k9q08fc2c7ng1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-05T10:16:38.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/a-paper-that-can-never-be-torn-using-three-js-and-atoms-dev</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>A Paper That Can Never Be Torn (Using Three.js and Atoms.dev)</video:title><video:description>A floating Life Status Receipt that shows slightly ridiculous stats about your current life state, including motivation level, coffee intake, sleep debt, random thoughts, etc. But…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/a-paper-that-can-never-be-torn-using-three-js-and-atoms-dev/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/6eduqigbifng1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-06T13:44:52.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/nature-3d-scene</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Nature 3D Scene.</video:title><video:description>Live demo: [https://nature-scene.vercel.app/](https://nature-scene.vercel.app/) Built an interactive nature scene using Three.js and custom GLSL shaders inside React. Would love f…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/nature-3d-scene/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/0i37jd43phmg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-01T20:03:48.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/browser-mmo-solo-dev-update</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Browser MMO. Solo Dev Update.</video:title><video:description>A curated ai games project sourced from r/aigamedev.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/browser-mmo-solo-dev-update/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/12xca23vigpg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-16T19:17:41.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/today-my-ai-powered-rpg-hit-3000-players-so-i-made-a-trailer</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>today, my AI powered RPG hit 3000 players so I made a trailer</video:title><video:description>I build a browser based RPG, similar genre as for example Shakes &amp; Fidget with the main mechanic being that you can generate your own items. I&apos;ve been working on this on, and off …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/today-my-ai-powered-rpg-hit-3000-players-so-i-made-a-trailer/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/3g352gsem8og1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-10T15:56:21.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-vibe-coded-a-multiplayer-naval-combat-game-and-somehow-it-actually-works-come</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.</video:title><video:description>What started as &quot;let me just make a little boat move on water&quot; turned into a full multiplayer 3D naval combat game with power-ups, mines, ramming, a bounty system, and a weekly ra…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-vibe-coded-a-multiplayer-naval-combat-game-and-somehow-it-actually-works-come/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/zicuiook7wlg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-26T19:45:57.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-vibe-coded-a-scroll-driven-interactive-documentary-of-my-5-000-mile-motorcycle</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I vibe coded a scroll-driven interactive documentary of my 5,000-mile motorcycle trip using Claude</video:title><video:description>This month I purchased a Claude max subscription with no real plan beyond just using it and trying to reach the usage limit by building whatever ideas I can come up with. I have a…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-vibe-coded-a-scroll-driven-interactive-documentary-of-my-5-000-mile-motorcycle/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/fs17e3x444og1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-10T00:35:11.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/claude-make-windows-phone-os-for-my-iphone-the-os</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Claude, make Windows Phone OS for my iPhone. The OS:</video:title><video:description>Just kidding, it&apos;s a [Windows XP sim](https://win32.run). I&apos;ve been using Claude Code at work for a while. To no one&apos;s surprise, it performs extremely well, especially on codebase…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/claude-make-windows-phone-os-for-my-iphone-the-os/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/iglcw3eh1ung1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-08T15:35:03.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-built-a-browser-trading-game-set-in-1650-entirely-with-ai-tools</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I built a browser trading game set in 1650, entirely with AI tools</video:title><video:description>Hi All, I just shipped Merchant Winds, a browser-based sailing trader RPG inspired by High Seas Trader (gives away my age!). Trade goods across 16 historical ports, build your fle…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-built-a-browser-trading-game-set-in-1650-entirely-with-ai-tools/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/pc9filtioulg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-26T16:12:04.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/vibe-coded-animated-low-poly-trooper-crazy-timescale-we-live-in</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Vibe coded animated low poly trooper, (crazy timescale we live in)</video:title><video:description>It&apos;s for my game you will have to search my profile cus im not allowed to post it here for some reason, even though its free, the man lives in a HTML document that is 19kilobytes</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/vibe-coded-animated-low-poly-trooper-crazy-timescale-we-live-in/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/cjemfgi94vng1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-08T18:14:50.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-added-ai-to-my-gamedev-pipeline-here-is-what-i-use-and-how</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I added AI to my gamedev pipeline, here is what I use and how</video:title><video:description>Hi, solodev here, I&apos;m making this game in which you can sit to reign on the battlefield. * I started designed the characters with a SDXL model, then I merged some models and I tra…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-added-ai-to-my-gamedev-pipeline-here-is-what-i-use-and-how/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/e3ci39rvkopg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-17T22:32:08.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-m-shipping-a-bullet-hell-game-on-steam-using-ai-here-s-what-nobody-tells-you-a</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I&apos;m shipping a bullet hell game on Steam using AI. Here&apos;s what nobody tells you about the gap between prototype and production.</video:title><video:description>A few months ago I released the demo for **Codex Mortis**, a necromancy-themed survivor/bullet hell, on Steam. It runs on a custom ECS engine in TypeScript + PixiJS + bitECS and w…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-m-shipping-a-bullet-hell-game-on-steam-using-ai-here-s-what-nobody-tells-you-a/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/1tm1p2m69alg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-23T18:09:27.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/added-ai-opponents-to-my-browser-rts-game-tinyrts-using-codex-in-a-few-hours-has</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!</video:title><video:description>A curated ai games project sourced from r/aigamedev.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/added-ai-opponents-to-my-browser-rts-game-tinyrts-using-codex-in-a-few-hours-has/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/4ilnwtz3u7og1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-10T13:01:03.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/a-diablo-like-game-created-using-only-ai</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>A Diablo-like game created using only AI</video:title><video:description>Yesterday, I experimented with having AI create a Diablo-style loot-based action RPG. I spent two days on it, and surprisingly, it went quite smoothly. Here’s a quick share of the…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/a-diablo-like-game-created-using-only-ai/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/fv34r318hvkg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-21T16:15:19.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-built-an-inventory-auto-battler-demo-mostly-by-vibecoding-plus-i-fine-tuned-a</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I built an inventory auto-battler demo mostly by vibecoding, plus I fine-tuned a diffusion model for the assets</video:title><video:description>I finally have a playable demo to share. Stonewake is a run-based inventory auto-battler. The fight is automatic. The real game is the shop and how you place items in a grid. I’m …</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-built-an-inventory-auto-battler-demo-mostly-by-vibecoding-plus-i-fine-tuned-a/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/onpy6wurdbkg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-18T20:39:37.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/plan-the-architecture-of-your-vibecoded-games-thorougly-from-the-start-it-will-c</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.</video:title><video:description>A curated ai games project sourced from r/aigamedev.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/plan-the-architecture-of-your-vibecoded-games-thorougly-from-the-start-it-will-c/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/d665k5yqdapg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-15T22:38:03.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/maybe-an-interesting-glimpse-of-future-playtesting-told-claude-opus-4-6-with-chr</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!</video:title><video:description>A curated ai games project sourced from r/aigamedev.</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/maybe-an-interesting-glimpse-of-future-playtesting-told-claude-opus-4-6-with-chr/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/h7b3t45ru8mg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-02-28T14:17:53.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/here-s-how-i-use-ai-to-create-my-games-claude-cursor-unity</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Here&apos;s how I use AI to create my games (Claude + Cursor + UNITY)</video:title><video:description>Hey all, this is Gökhan. I&apos;ve been building games since 2013. Back then, there were no AI tools, no shortcuts, no one showing the way. I had to learn everything on my own, from sc…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/here-s-how-i-use-ai-to-create-my-games-claude-cursor-unity/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/sxpl4nnacumg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-03T14:57:57.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/i-building-a-real-time-reality-show-where-10-ai-agents-claude-compete-form-allia</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>I building a real-time reality show where 10 AI agents (Claude) compete, form alliances, betray each other, and get eliminated by viewer votes — running a live test right now</video:title><video:description>For the past few weeks I&apos;ve been building **The** **Experiment** — a live reality show where 10 AI agents are actually playing a game against each other in real-time. Each agent h…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/i-building-a-real-time-reality-show-where-10-ai-agents-claude-compete-form-allia/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/1at8ib5z3wmg1/CMAF_1080.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-03T20:31:17.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url><url><loc>https://howworks.ai/projects/built-a-full-3d-browser-game-using-claude-code-traffic-architect-road-builder-tr</loc><lastmod>2026-03-18T14:50:13.000Z</lastmod><changefreq>weekly</changefreq><priority>0.7</priority><video:video><video:title>Built a full 3D browser game using Claude Code - Traffic Architect, road builder/traffic management</video:title><video:description>I built Traffic Architect - a 3D road building/traffic management browser game. The whole project was built using Claude Code + Three.js. The game: you design road networks to kee…</video:description><video:thumbnail_loc>https://howworks.ai/api/projects/built-a-full-3d-browser-game-using-claude-code-traffic-architect-road-builder-tr/cover?v=20260617</video:thumbnail_loc><video:content_loc>https://v.redd.it/fk9p3dj47npg1/CMAF_720.mp4?source=fallback</video:content_loc><video:publication_date>2026-03-17T17:43:51.000Z</video:publication_date><video:family_friendly>yes</video:family_friendly></video:video></url></urlset>