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<video:description>Demo &amp; Source Code: [https://codepen.io/sabosugi/full/azZgYmd](https://codepen.io/sabosugi/full/azZgYmd)</video:description>
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<video:title>Vibe coded a Mercenary Company Autobattler roguelike prototype, sharing my learnings and also seeking gameplay feedback</video:title>
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<video:description>For the past 2.5 weeks, I&apos;ve been vibe coding an Auto-battler roguelike game with Diablo-style procedural itemisation with affixes. I&apos;ve uploaded to itch and I&apos;d like to seek your…</video:description>
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<video:title>Pokebox - ThreeJS + Pokemon Holo Effects</video:title>
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<video:description>I&apos;ve tinkered on an experiment to combine [Off-Axis Perspective Projection](https://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality) with Pokemon TCG car…</video:description>
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<video:title>Vibe coded a zombie AR game for iOS. Your floor becomes the level.</video:title>
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<video:description>Hello r/vibecoding! I spent a few weeks building Zombie Crash AR with Claude Code and it was one of the more enjoyable creative processes I&apos;ve had. Iterating with AI just kept thi…</video:description>
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<video:description>A few weeks back I posted my interactive chess toy here and got some requests for a breakdown. It&apos;s a combination of 3D animation/rendering in Cinema 4D, nano banana, After Effect…</video:description>
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<video:title>asked claude to create a glitch art piece about what it means to be an LLM (sound on)</video:title>
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<video:description>trying to get Claude to make a killer landing video for our ProductHunt launch for our design tool Mowgli AI. everything looks assy Got frustrated and bored and asked it for a gli…</video:description>
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<loc>https://howworks.ai/projects/i-built-a-anime-playable-scene</loc>
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<video:title>I built a anime playable scene</video:title>
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<video:description>Hey everyone! The past week I’ve been experimenting with anime stylized rendering and decided to recreate an Akira-inspired playable scene using R3F. I make a full breakdown video…</video:description>
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<video:title>Two YouTube tutorials on how to create your own papercraft portfolios!</video:title>
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<video:description>Hey everyone! I made two tutorials, one short, one long on creating your own papercraft portfolios!! If you ever decide to make something, definitely let me know!! I&apos;d love to see…</video:description>
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<video:title>Can your vibe coded 404 page beat my vibe coded 404 page? ;)</video:title>
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<video:description>Have fun playing with it! :) Let&apos;s see who has the best vibe coded 404 out there? I built an interactive 404 page with a cloth physics simulation using Three.js and Verlet integra…</video:description>
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<video:description>**TL;DR:** VS Code extension that gives each Claude Code agent its own animated pixel art character in a virtual office. Free, open source, a bit silly, and mostly built because I…</video:description>
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<video:publication_date>2026-02-22T17:39:57.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/made-this-ocean-simulation-with-antigravity-and-opus-4-6</loc>
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<video:title>Made this ocean simulation with antigravity and opus 4.6</video:title>
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<video:description>I used this simulation to test the threejs ability of AI models, opus 4.6 seems to be the best. If you want to see the code, check this: [jsfiddle](https://jsfiddle.net/gz76849v/)</video:description>
<video:content_loc>https://v.redd.it/dftopjoh8ykg1/CMAF_1080.mp4?source=fallback</video:content_loc>
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<video:title>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered.</video:title>
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<video:description>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered. each github developer becomes a unique building. more com…</video:description>
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<video:title>Experience Ant-Man&apos;s scale-changing perspective using a Gaussian splat model.</video:title>
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<video:description>A curated web design project sourced from r/threejs.</video:description>
<video:content_loc>https://v.redd.it/kko0uqzdnmng1/CMAF_720.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-07T13:45:27.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/this-game-is-100-ai-engineered</loc>
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<video:title>This game is 100% AI Engineered</video:title>
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<video:description>Hello everyone! One month ago, I decided to put my AI coding skills to the challenge and take upon one of the most difficult genre to code: automation games like Factorio. That&apos;s …</video:description>
<video:content_loc>https://v.redd.it/meywu08qaumg1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-03T14:43:29.000Z</video:publication_date>
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<video:title>Fractal Worlds: new fractal “Osinys” (link in thread)</video:title>
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<video:description>👉 [fractalworlds.io](https://fractalworlds.io/?formula=Osinys) Just added a new fractal formula: **Osinys**. This update also brings a TAA pipeline and GI with new controls, plus…</video:description>
<video:content_loc>https://v.redd.it/tu8jbymvmfpg1/CMAF_720.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-16T16:23:21.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/free-flight-simulator-with-photorealistic-cities</loc>
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<video:title>Free flight simulator with photorealistic cities</video:title>
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<video:description>We&apos;ve been working on a browser-based flight simulator and just hit open beta: [worldflightsim.com](https://worldflightsim.com/) Just open the link and fly. • Photorealistic city …</video:description>
<video:content_loc>https://v.redd.it/4qxathpmaojg1/CMAF_720.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-02-15T15:00:15.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/i-built-a-full-game-in-about-a-week-here-s-my-actual-workflow</loc>
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<video:title>I built a full game in about a week. Here&apos;s my actual workflow.</video:title>
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<video:description>**The Game** Castle Battle: Castle vs castle combat, trebuchets, magic spells, and trying to blow up the other guy before he gets you. Real-time combat with timing, combos, and a …</video:description>
<video:content_loc>https://v.redd.it/xy53z3biuglg1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-02-24T16:27:33.000Z</video:publication_date>
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<url>
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<video:description>Hey everyone, I&apos;m working on a cel-shading/anime project and wanted to share this water shader I made. What&apos;s interesting is that it has collision detection with objects that gene…</video:description>
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<loc>https://howworks.ai/projects/i-created-pixelart-game-portfolio-using-only-ai</loc>
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<video:description>This is my portfolio — not your typical one ) 3D cards, cursor-reactive sparks, star-field background and a cinematic video reel at the end. Took a while to build, but worth every…</video:description>
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<video:description>Who knew point cloud sequences were an entirely different animal than animated meshes (likely most of you). New work for Ritt Momney live today at [https://base-lidar.live/](https…</video:description>
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<video:description>Explore: [https://pharos.sujitkoji.com/](https://pharos.sujitkoji.com/)</video:description>
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<video:description>A floating Life Status Receipt that shows slightly ridiculous stats about your current life state, including motivation level, coffee intake, sleep debt, random thoughts, etc. But…</video:description>
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<video:description>Live demo: [https://nature-scene.vercel.app/](https://nature-scene.vercel.app/) Built an interactive nature scene using Three.js and custom GLSL shaders inside React. Would love f…</video:description>
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<video:title>today, my AI powered RPG hit 3000 players so I made a trailer</video:title>
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<video:description>I build a browser based RPG, similar genre as for example Shakes &amp; Fidget with the main mechanic being that you can generate your own items. I&apos;ve been working on this on, and off …</video:description>
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<video:description>What started as &quot;let me just make a little boat move on water&quot; turned into a full multiplayer 3D naval combat game with power-ups, mines, ramming, a bounty system, and a weekly ra…</video:description>
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<loc>https://howworks.ai/projects/i-vibe-coded-a-scroll-driven-interactive-documentary-of-my-5-000-mile-motorcycle</loc>
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<video:description>Just kidding, it&apos;s a [Windows XP sim](https://win32.run). I&apos;ve been using Claude Code at work for a while. To no one&apos;s surprise, it performs extremely well, especially on codebase…</video:description>
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<loc>https://howworks.ai/projects/i-built-a-browser-trading-game-set-in-1650-entirely-with-ai-tools</loc>
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<video:description>Hi All, I just shipped Merchant Winds, a browser-based sailing trader RPG inspired by High Seas Trader (gives away my age!). Trade goods across 16 historical ports, build your fle…</video:description>
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<video:description>It&apos;s for my game you will have to search my profile cus im not allowed to post it here for some reason, even though its free, the man lives in a HTML document that is 19kilobytes</video:description>
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<video:description>A few months ago I released the demo for **Codex Mortis**, a necromancy-themed survivor/bullet hell, on Steam. It runs on a custom ECS engine in TypeScript + PixiJS + bitECS and w…</video:description>
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<loc>https://howworks.ai/projects/added-ai-opponents-to-my-browser-rts-game-tinyrts-using-codex-in-a-few-hours-has</loc>
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<video:title>Added AI opponents to my browser RTS game TinyRTS using Codex in a few hours. Has the same information as players and is actually quite efficient at getting resources and building its base. Very easy now for newcomers to practice the game!</video:title>
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<video:description>A curated ai games project sourced from r/aigamedev.</video:description>
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<loc>https://howworks.ai/projects/a-diablo-like-game-created-using-only-ai</loc>
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<video:title>A Diablo-like game created using only AI</video:title>
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<video:description>Yesterday, I experimented with having AI create a Diablo-style loot-based action RPG. I spent two days on it, and surprisingly, it went quite smoothly. Here’s a quick share of the…</video:description>
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