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<video:title>Can your vibe coded 404 page beat my vibe coded 404 page? ;)</video:title>
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<video:description>Have fun playing with it! :) Let&apos;s see who has the best vibe coded 404 out there? I built an interactive 404 page with a cloth physics simulation using Three.js and Verlet integra…</video:description>
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<loc>https://howworks.ai/projects/i-built-a-vs-code-extension-that-turns-your-claude-code-agents-into-pixel-art-ch</loc>
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<video:title>I built a VS Code extension that turns your Claude Code agents into pixel art characters working in a little office | Free &amp; Open-source</video:title>
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<video:description>**TL;DR:** VS Code extension that gives each Claude Code agent its own animated pixel art character in a virtual office. Free, open source, a bit silly, and mostly built because I…</video:description>
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<loc>https://howworks.ai/projects/made-this-ocean-simulation-with-antigravity-and-opus-4-6</loc>
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<video:title>Made this ocean simulation with antigravity and opus 4.6</video:title>
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<video:description>I used this simulation to test the threejs ability of AI models, opus 4.6 seems to be the best. If you want to see the code, check this: [jsfiddle](https://jsfiddle.net/gz76849v/)</video:description>
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<video:title>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered.</video:title>
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<video:description>3D pixel art city built with React Three Fiber. every building is a real GitHub developer. almost 10k buildings rendered. each github developer becomes a unique building. more com…</video:description>
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<video:title>Experience Ant-Man&apos;s scale-changing perspective using a Gaussian splat model.</video:title>
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<video:description>A curated web design project sourced from r/threejs.</video:description>
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<loc>https://howworks.ai/projects/this-game-is-100-ai-engineered</loc>
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<video:title>This game is 100% AI Engineered</video:title>
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<video:description>Hello everyone! One month ago, I decided to put my AI coding skills to the challenge and take upon one of the most difficult genre to code: automation games like Factorio. That&apos;s …</video:description>
<video:content_loc>https://v.redd.it/meywu08qaumg1/CMAF_1080.mp4?source=fallback</video:content_loc>
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<loc>https://howworks.ai/projects/fractal-worlds-new-fractal-osinys-link-in-thread</loc>
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<video:title>Fractal Worlds: new fractal “Osinys” (link in thread)</video:title>
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<video:description>👉 [fractalworlds.io](https://fractalworlds.io/?formula=Osinys) Just added a new fractal formula: **Osinys**. This update also brings a TAA pipeline and GI with new controls, plus…</video:description>
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<loc>https://howworks.ai/projects/free-flight-simulator-with-photorealistic-cities</loc>
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<video:title>Free flight simulator with photorealistic cities</video:title>
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<video:description>We&apos;ve been working on a browser-based flight simulator and just hit open beta: [worldflightsim.com](https://worldflightsim.com/) Just open the link and fly. • Photorealistic city …</video:description>
<video:content_loc>https://v.redd.it/4qxathpmaojg1/CMAF_720.mp4?source=fallback</video:content_loc>
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<video:title>I built a full game in about a week. Here&apos;s my actual workflow.</video:title>
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<video:description>**The Game** Castle Battle: Castle vs castle combat, trebuchets, magic spells, and trying to blow up the other guy before he gets you. Real-time combat with timing, combos, and a …</video:description>
<video:content_loc>https://v.redd.it/xy53z3biuglg1/CMAF_1080.mp4?source=fallback</video:content_loc>
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<loc>https://howworks.ai/projects/anime-water-shader-free-resource</loc>
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<video:title>Anime Water Shader (Free resource)</video:title>
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<video:description>Hey everyone, I&apos;m working on a cel-shading/anime project and wanted to share this water shader I made. What&apos;s interesting is that it has collision detection with objects that gene…</video:description>
<video:content_loc>https://v.redd.it/wcwlc4xpwtog1/CMAF_1080.mp4?source=fallback</video:content_loc>
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<loc>https://howworks.ai/projects/i-created-pixelart-game-portfolio-using-only-ai</loc>
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<video:title>I created pixelart game “portfolio” using only AI</video:title>
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<video:description>It is my website in a form of a game but I think it fits here. The whole thing is vibe-coded using ClaudeAI, and for the characters and graphics, I used PixellabAI. Special effect…</video:description>
<video:content_loc>https://v.redd.it/dzwl0uf305lg1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-02-23T00:15:34.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/after-just-two-weeks-of-development-time-tiny-rts-is-now-live-and-playable-a-bro</loc>
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<video:title>After just two weeks of development time, Tiny RTS is now live and playable! A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Only possible throught LOTS of AI assisted coding via Claude Opus 4.6 and Codex 5.3!</video:title>
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<video:description>A curated ai games project sourced from r/aigamedev.</video:description>
<video:content_loc>https://v.redd.it/wgpszafs0clg1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-02-24T00:36:10.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/im-building-a-tool-that-can-play-with-your-sprite-sheets-on-website</loc>
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<video:title>I’m building a tool that can play with your sprite sheets on website</video:title>
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<video:description>Basically you can upload sprite sheets and see how they perform in the game. Currently it supports animations like idle, walk, jump, attack. I’m building this tool because I want …</video:description>
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<loc>https://howworks.ai/projects/built-my-portfolio-with-three-js-r3f-and-glsl-shaders-feedback-welcome</loc>
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<video:title>Built my portfolio with Three.js, R3F and GLSL shaders — feedback welcome!</video:title>
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<video:description>This is my portfolio — not your typical one ) 3D cards, cursor-reactive sparks, star-field background and a cinematic video reel at the end. Took a while to build, but worth every…</video:description>
<video:content_loc>https://v.redd.it/hcz03m0kehlg1/CMAF_1080.mp4?source=fallback</video:content_loc>
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<loc>https://howworks.ai/projects/interactive-3d-point-cloud-sequence-for-ritt-momney</loc>
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<video:title>Interactive 3d Point Cloud Sequence for Ritt Momney</video:title>
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<video:description>Who knew point cloud sequences were an entirely different animal than animated meshes (likely most of you). New work for Ritt Momney live today at [https://base-lidar.live/](https…</video:description>
<video:content_loc>https://v.redd.it/vqi8i8e72bog1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-10T23:56:10.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/oceanic-pharos-an-immersive-3d-sanctuary</loc>
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<video:title>Oceanic Pharos - An immersive 3D sanctuary.</video:title>
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<video:description>Explore: [https://pharos.sujitkoji.com/](https://pharos.sujitkoji.com/)</video:description>
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<video:publication_date>2026-03-05T10:16:38.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/a-paper-that-can-never-be-torn-using-three-js-and-atoms-dev</loc>
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<video:title>A Paper That Can Never Be Torn (Using Three.js and Atoms.dev)</video:title>
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<video:description>A floating Life Status Receipt that shows slightly ridiculous stats about your current life state, including motivation level, coffee intake, sleep debt, random thoughts, etc. But…</video:description>
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<video:publication_date>2026-03-06T13:44:52.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/nature-3d-scene</loc>
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<video:title>Nature 3D Scene.</video:title>
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<video:description>Live demo: [https://nature-scene.vercel.app/](https://nature-scene.vercel.app/) Built an interactive nature scene using Three.js and custom GLSL shaders inside React. Would love f…</video:description>
<video:content_loc>https://v.redd.it/0i37jd43phmg1/CMAF_720.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-01T20:03:48.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/browser-mmo-solo-dev-update</loc>
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<video:title>Browser MMO. Solo Dev Update.</video:title>
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<video:description>A curated ai games project sourced from r/aigamedev.</video:description>
<video:content_loc>https://v.redd.it/12xca23vigpg1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-16T19:17:41.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/today-my-ai-powered-rpg-hit-3000-players-so-i-made-a-trailer</loc>
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<video:title>today, my AI powered RPG hit 3000 players so I made a trailer</video:title>
<video:thumbnail_loc>https://external-preview.redd.it/NmpndGswdGVtOG9nMW44ataDKf1ozV_sZgZviNXNQVf7DTwzqZj52Qq69fYa.png?format=pjpg&amp;auto=webp&amp;s=9053fd3489e2b72d6651f00a347fa91ffb0a72e0</video:thumbnail_loc>
<video:description>I build a browser based RPG, similar genre as for example Shakes &amp; Fidget with the main mechanic being that you can generate your own items. I&apos;ve been working on this on, and off …</video:description>
<video:content_loc>https://v.redd.it/3g352gsem8og1/CMAF_1080.mp4?source=fallback</video:content_loc>
<video:publication_date>2026-03-10T15:56:21.000Z</video:publication_date>
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<loc>https://howworks.ai/projects/i-vibe-coded-a-multiplayer-naval-combat-game-and-somehow-it-actually-works-come</loc>
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<video:title>I vibe-coded a multiplayer naval combat game and somehow it actually works. Come sink my boats.</video:title>
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<video:description>What started as &quot;let me just make a little boat move on water&quot; turned into a full multiplayer 3D naval combat game with power-ups, mines, ramming, a bounty system, and a weekly ra…</video:description>
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<loc>https://howworks.ai/projects/i-built-a-browser-trading-game-set-in-1650-entirely-with-ai-tools</loc>
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<video:title>I built a browser trading game set in 1650, entirely with AI tools</video:title>
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<video:description>Hi All, I just shipped Merchant Winds, a browser-based sailing trader RPG inspired by High Seas Trader (gives away my age!). Trade goods across 16 historical ports, build your fle…</video:description>
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<video:description>I finally have a playable demo to share. Stonewake is a run-based inventory auto-battler. The fight is automatic. The real game is the shop and how you place items in a grid. I’m …</video:description>
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<video:title>Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT. It allowed us to implement a memory-efficient replay system in one shot using Codex! All running in the browser.</video:title>
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<video:title>Maybe an interesting glimpse of future playtesting? Told Claude Opus 4.6 with Chrome tool to play my game TinyRTS and defeat the enemy town center. It struggled a bit with the map controls and precise clicking, but managed to do it after 17 minutes, completely by itself!</video:title>
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<loc>https://howworks.ai/projects/here-s-how-i-use-ai-to-create-my-games-claude-cursor-unity</loc>
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<video:title>Here&apos;s how I use AI to create my games (Claude + Cursor + UNITY)</video:title>
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<video:description>For the past few weeks I&apos;ve been building **The** **Experiment** — a live reality show where 10 AI agents are actually playing a game against each other in real-time. Each agent h…</video:description>
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