
Gotcha Liar
You'll never out-calculate a machine. Lucky for you, this game is about lying. Three AIs sit across the table, cards face down, swearing every claim is true. Call the bluff — or tell a better one.

You'll never out-calculate a machine. Lucky for you, this game is about lying. Three AIs sit across the table, cards face down, swearing every claim is true. Call the bluff — or tell a better one.
Bluffing games normally need people. You need three friends who are free at the same time, or a public lobby full of strangers who leave halfway through. Gotcha Liar gives you three AI opponents who sit down every time you do, and who lie back — they play face down and claim whatever suits them, exactly like you.
There are no hidden roles here and nothing to deduce about who anyone secretly is. Everyone at this table is openly capable of lying, all the time, and the only question on the table is whether this particular claim is one of them. You read the play, not the person.
Calling LIAR is not free. Guess wrong and the whole pile is yours to get rid of, which is the opposite of what you want. So the game turns into a running argument with yourself about how much a suspicion is actually worth — and emptying your hand doesn't even end it, because the table gets one last chance to catch you on the way out.