• Gothic Romance
  • Supernatural
  • Interactive Fiction

Every Promise Binds

Four dangerous people all say they love you. All four were there on your grandmother's final night. The catch: any promise you accept becomes law they cannot break.

AI credits

How to play

  1. You inherit a house, a bloodline debt, and four people who all say the same thing: let me in, and I'll show you what really happened the night your grandmother died.
  2. Every conversation is free-form — you type what you'd actually say, and each of the four presses, offers, and withholds differently. At the end of each meeting, an AI judge weighs how you handled it and moves your bond with that person, not a hidden number you can grind.
  3. Every promise you accept becomes a binding oath — it protects you and costs you at the same time. Four relationship leads, four possible final vows, and the promises and scars you carry determine what Ravenport becomes ten years later.

What makes it different

This isn't an otome-style stat-grind toward the highest number. There's no meter to watch — your standing with each of the four is read entirely from how they treat you in the next scene, not from a bar filling up.

Nothing you accept is free. Every oath you take trades a protection for a cost, and the game never lets you see the exact terms in advance — you're always deciding on incomplete information, the way a real bad decision actually gets made.

Frequently asked questions

Does it cost money to play?
New accounts get 300 free credits that never expire, spent only on the AI content you actually generate — no fixed per-round fee, no subscription required to start.
What kind of game is this?
A roleplay-driven gothic romance. You type your responses and an AI plays all four love interests and narrates the consequences in real time — it's not a traditional multiple-choice visual novel.
Do I need other players?
No, it's single-player. The AI plays every character you meet.
How many endings are there?
Four final vows. Your history with all four characters changes the epilogue within each vow, so no character maps to one fixed 'correct' ending.
Is there a stat or affinity meter I need to manage?
No visible meter. Your standing with each character is expressed through how they act toward you, not a number you're asked to optimize.
Is there a Chinese version?
Yes — the game ships in Simplified Chinese and English, written independently for each audience rather than translated line for line.